Synthesizing 3D Shapes via Modeling Multi-view Depth Maps and Silhouettes with Deep Generative Networks
We study the problem of learning generative models of 3D shapes. Voxels or 3D parts have been widely used as the underlying representations to build complex 3D shapes; however, voxel-based representations suffer from high memory requirements, and parts-based models require a large collection of cach...
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Format: | Article |
Language: | English |
Published: |
Institute of Electrical and Electronics Engineers (IEEE)
2020
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Online Access: | https://hdl.handle.net/1721.1/126644 |