Toward a general complexity theory of motion planning: Characterizing which gadgets make games hard
We begin a general theory for characterizing the computational complexity of motion planning of robot(s) through a graph of “gadgets”, where each gadget has its own state defining a set of allowed traversals which in turn modify the gadget’s state. We study two general families of such gadgets withi...
Main Authors: | , , |
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Other Authors: | |
Format: | Article |
Language: | English |
Published: |
Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik
2020
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Online Access: | https://hdl.handle.net/1721.1/128783 |