Toward a general complexity theory of motion planning: Characterizing which gadgets make games hard

We begin a general theory for characterizing the computational complexity of motion planning of robot(s) through a graph of “gadgets”, where each gadget has its own state defining a set of allowed traversals which in turn modify the gadget’s state. We study two general families of such gadgets withi...

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Bibliographic Details
Main Authors: Demaine, Erik D, Hendrickson, Dylan H., Lynch, Jayson R.
Other Authors: Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
Format: Article
Language:English
Published: Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik 2020
Online Access:https://hdl.handle.net/1721.1/128783