Walking through doors is hard, even without staircases: Proving PSPACE-hardness via planar assemblies of door gadgets
A door gadget has two states and three tunnels that can be traversed by an agent (player, robot, etc.): the “open” and “close” tunnel sets the gadget's state to open and closed, respectively, while the “traverse” tunnel can be traversed if and only if the door is in the open state. We prove tha...
Main Authors: | , , , , , |
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Other Authors: | |
Format: | Article |
Language: | English |
Published: |
Dagstuhl Publishing
2020
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Online Access: | https://hdl.handle.net/1721.1/128836 |