Empathy for the game master: how virtual reality creates empathy for those seen to be creating VR

This article rethinks the notion of virtual reality (VR) as an ‘empathy machine’ by examining how VR directs emotional identification not toward the subjects of particular VR titles, but toward VR developers themselves. Tracing how both positive and negative empathy circulates around characters in o...

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Bibliographic Details
Main Author: Roquet, Paul
Other Authors: Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing
Format: Article
Published: SAGE Publications 2021
Online Access:https://hdl.handle.net/1721.1/130238

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