Empathy for the game master: how virtual reality creates empathy for those seen to be creating VR
This article rethinks the notion of virtual reality (VR) as an ‘empathy machine’ by examining how VR directs emotional identification not toward the subjects of particular VR titles, but toward VR developers themselves. Tracing how both positive and negative empathy circulates around characters in o...
Main Author: | Roquet, Paul |
---|---|
Other Authors: | Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing |
Format: | Article |
Published: |
SAGE Publications
2021
|
Online Access: | https://hdl.handle.net/1721.1/130238 |
Similar Items
-
Staged empathy : empathy and visual perception in virtual reality systems
by: Sutherland, Elisabeth Ainsley
Published: (2015) -
Editorial: Virtual reality and empathy
by: Sofia Seinfeld, et al.
Published: (2022-11-01) -
Wired to care : how companies prosper when they create widespread empathy /
by: Patnaik, Dev, 1970-, et al.
Published: (c200) -
Nursing education, virtual reality and empathy?
by: Sue Dean, et al.
Published: (2020-11-01) -
Creating a Medical School Curriculum to Teach Empathy
by: Kostantinos E. Morris, BS, et al.
Published: (2021-09-01)