Applying Learning Analytics to Detect Sequences of Actions and Common Errors in a Geometry Game

Games have become one of the most popular activities across cultures and ages. There is ample evidence that supports the benefits of using games for learning and assessment. However, incorporating game activities as part of the curriculum in schools remains limited. Some of the barriers for broader...

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Bibliographic Details
Main Authors: Gomez, Manuel J., Ruipérez-Valiente, José A., Martínez, Pedro A., Kim, Yoon Jeon
Other Authors: MIT Open Learning
Format: Article
Published: Multidisciplinary Digital Publishing Institute 2021
Online Access:https://hdl.handle.net/1721.1/131340