Applying Learning Analytics to Detect Sequences of Actions and Common Errors in a Geometry Game
Games have become one of the most popular activities across cultures and ages. There is ample evidence that supports the benefits of using games for learning and assessment. However, incorporating game activities as part of the curriculum in schools remains limited. Some of the barriers for broader...
Main Authors: | Gomez, Manuel J., Ruipérez-Valiente, José A., Martínez, Pedro A., Kim, Yoon Jeon |
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Other Authors: | MIT Open Learning |
Format: | Article |
Published: |
Multidisciplinary Digital Publishing Institute
2021
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Online Access: | https://hdl.handle.net/1721.1/131340 |
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