Coming to See Action as Symbol: the Computer as Collaborator
Abstract Our work with young children began as a project and a place that we called The Laboratory for Making Things. Our hypothesis was that deep learning could accrue in an environment where projects were designed that used differing kinds of objects/materials, that utilized differing sensory mod...
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Format: | Article |
Language: | English |
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Springer International Publishing
2021
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Online Access: | https://hdl.handle.net/1721.1/131602 |