Coming to See Action as Symbol: the Computer as Collaborator
Abstract Our work with young children began as a project and a place that we called The Laboratory for Making Things. Our hypothesis was that deep learning could accrue in an environment where projects were designed that used differing kinds of objects/materials, that utilized differing sensory mod...
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Format: | Article |
Language: | English |
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Springer International Publishing
2021
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Online Access: | https://hdl.handle.net/1721.1/131602 |
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author | Bamberger, Jeanne |
author_facet | Bamberger, Jeanne |
author_sort | Bamberger, Jeanne |
collection | MIT |
description | Abstract
Our work with young children began as a project and a place that we called The Laboratory for Making Things. Our hypothesis was that deep learning could accrue in an environment where projects were designed that used differing kinds of objects/materials, that utilized differing sensory modalities, that held the potential for differing modes of description, but that shared conceptual underpinnings. This article focuses on the work of one eight-year-child, whom I call Laf, whose most notable quality was integrity – he needed to understand for himself. I trace Laf’s work as an example of a response to the question I had put to myself: Could the computer be a collaborator in helping children effectively make moves between their own body actions in clapping and the necessary numerical–symbolic instructions to make the computer drums play what they had clapped? |
first_indexed | 2024-09-23T16:49:42Z |
format | Article |
id | mit-1721.1/131602 |
institution | Massachusetts Institute of Technology |
language | English |
last_indexed | 2024-09-23T16:49:42Z |
publishDate | 2021 |
publisher | Springer International Publishing |
record_format | dspace |
spelling | mit-1721.1/1316022021-09-21T03:03:34Z Coming to See Action as Symbol: the Computer as Collaborator Bamberger, Jeanne Abstract Our work with young children began as a project and a place that we called The Laboratory for Making Things. Our hypothesis was that deep learning could accrue in an environment where projects were designed that used differing kinds of objects/materials, that utilized differing sensory modalities, that held the potential for differing modes of description, but that shared conceptual underpinnings. This article focuses on the work of one eight-year-child, whom I call Laf, whose most notable quality was integrity – he needed to understand for himself. I trace Laf’s work as an example of a response to the question I had put to myself: Could the computer be a collaborator in helping children effectively make moves between their own body actions in clapping and the necessary numerical–symbolic instructions to make the computer drums play what they had clapped? 2021-09-20T17:28:55Z 2021-09-20T17:28:55Z 2020-05-09 2020-06-26T13:28:56Z Article http://purl.org/eprint/type/JournalArticle https://hdl.handle.net/1721.1/131602 PUBLISHER_CC en https://doi.org/10.1007/s40751-020-00065-5 Creative Commons Attribution https://creativecommons.org/licenses/by/4.0/ The Author(s) application/pdf Springer International Publishing Springer International Publishing |
spellingShingle | Bamberger, Jeanne Coming to See Action as Symbol: the Computer as Collaborator |
title | Coming to See Action as Symbol: the Computer as Collaborator |
title_full | Coming to See Action as Symbol: the Computer as Collaborator |
title_fullStr | Coming to See Action as Symbol: the Computer as Collaborator |
title_full_unstemmed | Coming to See Action as Symbol: the Computer as Collaborator |
title_short | Coming to See Action as Symbol: the Computer as Collaborator |
title_sort | coming to see action as symbol the computer as collaborator |
url | https://hdl.handle.net/1721.1/131602 |
work_keys_str_mv | AT bambergerjeanne comingtoseeactionassymbolthecomputerascollaborator |