Game tree search for minimizing detectability and maximizing visibility

Abstract We introduce and study the problem of planning a trajectory for an agent to carry out a scouting mission while avoiding being detected by an adversarial opponent. This introduces a multi-objective version of classical visibility-based target search and pursuit-evasion problem...

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Bibliographic Details
Main Authors: Zhang, Zhongshun, Smereka, Jonathon M., Lee, Joseph, Zhou, Lifeng, Sung, Yoonchang, Tokekar, Pratap
Other Authors: Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
Format: Article
Language:English
Published: Springer US 2021
Online Access:https://hdl.handle.net/1721.1/131973