Game tree search for minimizing detectability and maximizing visibility
Abstract We introduce and study the problem of planning a trajectory for an agent to carry out a scouting mission while avoiding being detected by an adversarial opponent. This introduces a multi-objective version of classical visibility-based target search and pursuit-evasion problem...
Main Authors: | , , , , , |
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Other Authors: | |
Format: | Article |
Language: | English |
Published: |
Springer US
2021
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Online Access: | https://hdl.handle.net/1721.1/131973 |