Authenticity, Interactivity, and Collaboration in VR Learning Games

© 2018 Thompson, Wang, Roy and Klopfer. Decreasing cost and increasing technology access in schools places 3D immersive virtual reality (VR) within the reach of K-12 classrooms (Korbey, 2017). Educators have great interest in incorporating VR into classrooms because they are engaging and often novel...

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Bibliographic Details
Main Authors: Thompson, Meredith M, Wang, Annie, Roy, Dan, Klopfer, Eric
Other Authors: Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing
Format: Article
Language:English
Published: Frontiers Media SA 2021
Online Access:https://hdl.handle.net/1721.1/135144