Video Games and Computer Aided Instruction
This document will briefly outline the evolution of video games, discuss current video game theory, and describe a program to teach typing on the IBM Personal Computer.
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2023
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Online Access: | https://hdl.handle.net/1721.1/149574 |
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author | Krugler, Ken |
author_facet | Krugler, Ken |
author_sort | Krugler, Ken |
collection | MIT |
description | This document will briefly outline the evolution of video games, discuss current video game theory, and describe a program to teach typing on the IBM Personal Computer. |
first_indexed | 2024-09-23T08:52:43Z |
id | mit-1721.1/149574 |
institution | Massachusetts Institute of Technology |
last_indexed | 2024-09-23T08:52:43Z |
publishDate | 2023 |
record_format | dspace |
spelling | mit-1721.1/1495742023-03-30T04:17:01Z Video Games and Computer Aided Instruction Krugler, Ken This document will briefly outline the evolution of video games, discuss current video game theory, and describe a program to teach typing on the IBM Personal Computer. 2023-03-29T15:09:26Z 2023-03-29T15:09:26Z 1983-06 https://hdl.handle.net/1721.1/149574 11325505 MIT-LCS-TR-298 application/pdf |
spellingShingle | Krugler, Ken Video Games and Computer Aided Instruction |
title | Video Games and Computer Aided Instruction |
title_full | Video Games and Computer Aided Instruction |
title_fullStr | Video Games and Computer Aided Instruction |
title_full_unstemmed | Video Games and Computer Aided Instruction |
title_short | Video Games and Computer Aided Instruction |
title_sort | video games and computer aided instruction |
url | https://hdl.handle.net/1721.1/149574 |
work_keys_str_mv | AT kruglerken videogamesandcomputeraidedinstruction |