FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces
3D rendering of dynamic face captures is a challenging problem, and it demands improvements on several fronts---photorealism, efficiency, compatibility, and configurability. We present a novel representation that enables high-quality volumetric rendering of an actor's dynamic facial performance...
Main Authors: | , , , , , , , |
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Other Authors: | |
Format: | Article |
Language: | English |
Published: |
Association for Computing Machinery
2024
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Online Access: | https://hdl.handle.net/1721.1/155198 |