What the Assassin's Guild Taught Me About Distributed Computing
Distributed computing and live-action roleplaying share many of thesame fundamental problems, as live-action roleplaying games commonly include simulations carried out by their players.Games run by the MIT Assassin's Guild are particularly illustrative ofdistributed computing issues due to thei...
Main Author: | |
---|---|
Other Authors: | |
Language: | en_US |
Published: |
2006
|
Online Access: | http://hdl.handle.net/1721.1/32984 |