What the Assassin's Guild Taught Me About Distributed Computing

Distributed computing and live-action roleplaying share many of thesame fundamental problems, as live-action roleplaying games commonly include simulations carried out by their players.Games run by the MIT Assassin's Guild are particularly illustrative ofdistributed computing issues due to thei...

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Bibliographic Details
Main Author: Beal, Jacob
Other Authors: Gerald Sussman
Language:en_US
Published: 2006
Online Access:http://hdl.handle.net/1721.1/32984