Decoupled Sampling for Real-Time Graphics Pipelines

We propose decoupled sampling, an approach that decouples shading from visibility sampling in order to enable motion blur and depth-of-field at reduced cost. More generally, it enables extensions of modern real-time graphics pipelines that provide controllable shading rates to trade off quality for...

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Bibliographic Details
Main Authors: Ragan-Kelley, Jonathan, Doggett, Michael, Lehtinen, Jaakko, Chen, Jiawen, Durand, Fredo
Other Authors: Fredo Durand
Published: 2010
Subjects:
Online Access:http://hdl.handle.net/1721.1/53330