Decoupled Sampling for Real-Time Graphics Pipelines
We propose decoupled sampling, an approach that decouples shading from visibility sampling in order to enable motion blur and depth-of-field at reduced cost. More generally, it enables extensions of modern real-time graphics pipelines that provide controllable shading rates to trade off quality for...
Main Authors: | , , , , |
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Other Authors: | |
Published: |
2010
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Subjects: | |
Online Access: | http://hdl.handle.net/1721.1/53330 |