Dynamic Graphics Using Quasi Parallelism
Dynamic computer graphics is best represented as several processes operating in parallel. Full parallel processing, however, entails much complex mechanism making it difficult to write simple, intuitive programs for generating computer animation. What is presented in this paper is a simple mea...
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Language: | en_US |
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2004
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Online Access: | http://hdl.handle.net/1721.1/5737 |
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author | Kahn, Kenneth M. Hewitt, Carl |
author_facet | Kahn, Kenneth M. Hewitt, Carl |
author_sort | Kahn, Kenneth M. |
collection | MIT |
description | Dynamic computer graphics is best represented as several processes operating in parallel. Full parallel processing, however, entails much complex mechanism making it difficult to write simple, intuitive programs for generating computer animation. What is presented in this paper is a simple means of attaining the appearance of parallelism and the ability to program the graphics in a conceptually parallel fashion without the complexity of a more general parallel mechanism. Each entity on the display screen can be independently programmed to move, turn, change size, color or shape and to interact with other entities. |
first_indexed | 2024-09-23T09:30:57Z |
id | mit-1721.1/5737 |
institution | Massachusetts Institute of Technology |
language | en_US |
last_indexed | 2024-09-23T09:30:57Z |
publishDate | 2004 |
record_format | dspace |
spelling | mit-1721.1/57372019-04-11T04:54:20Z Dynamic Graphics Using Quasi Parallelism Kahn, Kenneth M. Hewitt, Carl Dynamic computer graphics is best represented as several processes operating in parallel. Full parallel processing, however, entails much complex mechanism making it difficult to write simple, intuitive programs for generating computer animation. What is presented in this paper is a simple means of attaining the appearance of parallelism and the ability to program the graphics in a conceptually parallel fashion without the complexity of a more general parallel mechanism. Each entity on the display screen can be independently programmed to move, turn, change size, color or shape and to interact with other entities. 2004-10-01T20:33:21Z 2004-10-01T20:33:21Z 1978-06-01 AIM-480 http://hdl.handle.net/1721.1/5737 en_US AIM-480 20 p. 4519946 bytes 3561724 bytes application/postscript application/pdf application/postscript application/pdf |
spellingShingle | Kahn, Kenneth M. Hewitt, Carl Dynamic Graphics Using Quasi Parallelism |
title | Dynamic Graphics Using Quasi Parallelism |
title_full | Dynamic Graphics Using Quasi Parallelism |
title_fullStr | Dynamic Graphics Using Quasi Parallelism |
title_full_unstemmed | Dynamic Graphics Using Quasi Parallelism |
title_short | Dynamic Graphics Using Quasi Parallelism |
title_sort | dynamic graphics using quasi parallelism |
url | http://hdl.handle.net/1721.1/5737 |
work_keys_str_mv | AT kahnkennethm dynamicgraphicsusingquasiparallelism AT hewittcarl dynamicgraphicsusingquasiparallelism |