Guest Editors' Introduction: Cross reality environments
In this article, we define cross-reality as the union between ubiquitous sensor/actuator networks and shared online virtual worlds-a place where collective human perception meets the machines' view of pervasive computing. We describe how five of the articles in this issue expand on aspects of t...
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Format: | Article |
Language: | en_US |
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IEEE Computer Society
2010
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Online Access: | http://hdl.handle.net/1721.1/60069 https://orcid.org/0000-0002-0719-7104 |