Decomposition of a Visual Scene into Three-Dimensional Bodies
The program described here takes as its input a collection of lines, vertices and surfaces describing a scene, and analyzes the scene into a composition of three-dimensional objects. The program does not need to know the form (model, or pattern) of the objects which are likely to appear: the scene i...
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Language: | en_US |
Published: |
2004
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Online Access: | http://hdl.handle.net/1721.1/6173 |