Analysis of Synthetic Students as a Model of Human Behavior
The research described in this report is an attempt to evaluate the educational effects of a computer game known as Wumpus. A set of five synthetic computer students was taken as a model of the progress of real students playing a sequence of twenty Wumpus "warrens". Using a combinati...
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Language: | en_US |
Published: |
2004
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Online Access: | http://hdl.handle.net/1721.1/6299 |