Analysis of Synthetic Students as a Model of Human Behavior

The research described in this report is an attempt to evaluate the educational effects of a computer game known as Wumpus. A set of five synthetic computer students was taken as a model of the progress of real students playing a sequence of twenty Wumpus "warrens". Using a combinati...

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Bibliographic Details
Main Author: Ihrie, David Wayne
Language:en_US
Published: 2004
Online Access:http://hdl.handle.net/1721.1/6299

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