Semi-automated dialogue act classification for situated social agents in games
As a step toward simulating dynamic dialogue between agents and humans in virtual environments, we describe learning a model of social behavior composed of interleaved utterances and physical actions. In our model, utterances are abstracted as {speech act, propositional content, referent} triples. A...
Main Authors: | , |
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Other Authors: | |
Format: | Article |
Language: | en_US |
Published: |
Springer Berlin / Heidelberg
2011
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Online Access: | http://hdl.handle.net/1721.1/66125 https://orcid.org/0000-0002-4333-7194 |