Piecemeal Learning of an Unknown Environment
We introduce a new learning problem: learning a graph by piecemeal search, in which the learner must return every so often to its starting point (for refueling, say). We present two linear-time piecemeal-search algorithms for learning city-block graphs: grid graphs with rectangular obstacles.
Main Authors: | , , |
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Language: | en_US |
Published: |
2004
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Online Access: | http://hdl.handle.net/1721.1/6627 |