Piecemeal Learning of an Unknown Environment

We introduce a new learning problem: learning a graph by piecemeal search, in which the learner must return every so often to its starting point (for refueling, say). We present two linear-time piecemeal-search algorithms for learning city-block graphs: grid graphs with rectangular obstacles.

Bibliographic Details
Main Authors: Betke, Margrit, Rivest, Ronald L., Singh, Mona
Language:en_US
Published: 2004
Online Access:http://hdl.handle.net/1721.1/6627