Linear view synthesis using a dimensionality gap light field prior
Acquiring and representing the 4D space of rays in the world (the light field) is important for many computer vision and graphics applications. Yet, light field acquisition is costly due to their high dimensionality. Existing approaches either capture the 4D space explicitly, or involve an error-sen...
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Format: | Article |
Language: | en_US |
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Institute of Electrical and Electronics Engineers (IEEE)
2012
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Online Access: | http://hdl.handle.net/1721.1/72547 https://orcid.org/0000-0001-9919-069X |