Linear view synthesis using a dimensionality gap light field prior
Acquiring and representing the 4D space of rays in the world (the light field) is important for many computer vision and graphics applications. Yet, light field acquisition is costly due to their high dimensionality. Existing approaches either capture the 4D space explicitly, or involve an error-sen...
Những tác giả chính: | Levin, Anat, Durand, Fredo |
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Tác giả khác: | Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science |
Định dạng: | Bài viết |
Ngôn ngữ: | en_US |
Được phát hành: |
Institute of Electrical and Electronics Engineers (IEEE)
2012
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Truy cập trực tuyến: | http://hdl.handle.net/1721.1/72547 https://orcid.org/0000-0001-9919-069X |
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