Real-Time Volumetric Shadows using 1D Min-Max Mipmaps
Light scattering in a participating medium is responsible for several important effects we see in the natural world. In the presence of occluders, computing single scattering requires integrating the illumination scattered towards the eye along the camera ray, modulated by the visibility towards the...
Main Authors: | , , , |
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Other Authors: | |
Format: | Article |
Language: | en_US |
Published: |
Association for Computing Machinery (ACM)
2012
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Online Access: | http://hdl.handle.net/1721.1/73110 https://orcid.org/0000-0001-9919-069X |