Linear Bellman combination for control of character animation
Controllers are necessary for physically-based synthesis of character animation. However, creating controllers requires either manual tuning or expensive computer optimization. We introduce linear Bellman combination as a method for reusing existing controllers. Given a set of controllers for relate...
Main Authors: | , , |
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Other Authors: | |
Format: | Article |
Language: | en_US |
Published: |
Association for Computing Machinery (ACM)
2014
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Online Access: | http://hdl.handle.net/1721.1/86211 https://orcid.org/0000-0001-9919-069X |