Reconstructing the indirect light field for global illumination
Stochastic techniques for rendering indirect illumination suffer from noise due to the variance in the integrand. In this paper, we describe a general reconstruction technique that exploits anisotropy in the light field and permits efficient reuse of input samples between pixels or world-space locat...
Main Authors: | , , , |
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Other Authors: | |
Format: | Article |
Language: | en_US |
Published: |
Association for Computing Machinery
2014
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Online Access: | http://hdl.handle.net/1721.1/86303 https://orcid.org/0000-0001-9919-069X |