Videogame Editions for Play and Study
We discuss four types of access to videogames that are analogous to the use of different sorts of editions in literary scholarship: (1) the use of hardware to play games on platforms compatible with the original ones, (2) emulation as a means of playing games on contemporary computers, (3) ports, wh...
Main Authors: | , |
---|---|
Format: | Technical Report |
Language: | English |
Published: |
2014
|
Online Access: | http://hdl.handle.net/1721.1/87668 |