Videogame Editions for Play and Study

We discuss four types of access to videogames that are analogous to the use of different sorts of editions in literary scholarship: (1) the use of hardware to play games on platforms compatible with the original ones, (2) emulation as a means of playing games on contemporary computers, (3) ports, wh...

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Bibliographic Details
Main Authors: Fernández-Vara, Clara, Montfort, Nick
Format: Technical Report
Language:English
Published: 2014
Online Access:http://hdl.handle.net/1721.1/87668