Videogame Editions for Play and Study
We discuss four types of access to videogames that are analogous to the use of different sorts of editions in literary scholarship: (1) the use of hardware to play games on platforms compatible with the original ones, (2) emulation as a means of playing games on contemporary computers, (3) ports, wh...
Main Authors: | , |
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Format: | Technical Report |
Language: | English |
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2014
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Online Access: | http://hdl.handle.net/1721.1/87668 |
_version_ | 1811080832056557568 |
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author | Fernández-Vara, Clara Montfort, Nick |
author_facet | Fernández-Vara, Clara Montfort, Nick |
author_sort | Fernández-Vara, Clara |
collection | MIT |
description | We discuss four types of access to videogames that are analogous to the use of different sorts of editions in literary scholarship: (1) the use of hardware to play games on platforms compatible with the original ones, (2) emulation as a means of playing games on contemporary computers, (3) ports, which translate games across platforms, and (4) documentation, which can describe some aspects of games when they cannot be accessed and can supplement play. These different editions provide different information and perspectives and can be used in teaching and research in several ways. |
first_indexed | 2024-09-23T11:37:16Z |
format | Technical Report |
id | mit-1721.1/87668 |
institution | Massachusetts Institute of Technology |
language | English |
last_indexed | 2024-09-23T11:37:16Z |
publishDate | 2014 |
record_format | dspace |
spelling | mit-1721.1/876682019-04-11T13:28:43Z Videogame Editions for Play and Study Fernández-Vara, Clara Montfort, Nick We discuss four types of access to videogames that are analogous to the use of different sorts of editions in literary scholarship: (1) the use of hardware to play games on platforms compatible with the original ones, (2) emulation as a means of playing games on contemporary computers, (3) ports, which translate games across platforms, and (4) documentation, which can describe some aspects of games when they cannot be accessed and can supplement play. These different editions provide different information and perspectives and can be used in teaching and research in several ways. 2014-06-06T02:10:32Z 2014-06-06T02:10:32Z 2014-06-05 Technical Report http://hdl.handle.net/1721.1/87668 en TROPE;13-02 Attribution-ShareAlike 3.0 United States http://creativecommons.org/licenses/by-sa/3.0/us/ application/pdf |
spellingShingle | Fernández-Vara, Clara Montfort, Nick Videogame Editions for Play and Study |
title | Videogame Editions for Play and Study |
title_full | Videogame Editions for Play and Study |
title_fullStr | Videogame Editions for Play and Study |
title_full_unstemmed | Videogame Editions for Play and Study |
title_short | Videogame Editions for Play and Study |
title_sort | videogame editions for play and study |
url | http://hdl.handle.net/1721.1/87668 |
work_keys_str_mv | AT fernandezvaraclara videogameeditionsforplayandstudy AT montfortnick videogameeditionsforplayandstudy |