Videogame Editions for Play and Study
We discuss four types of access to videogames that are analogous to the use of different sorts of editions in literary scholarship: (1) the use of hardware to play games on platforms compatible with the original ones, (2) emulation as a means of playing games on contemporary computers, (3) ports, wh...
Main Authors: | Fernández-Vara, Clara, Montfort, Nick |
---|---|
Format: | Technical Report |
Language: | English |
Published: |
2014
|
Online Access: | http://hdl.handle.net/1721.1/87668 |
Similar Items
-
Play's the Thing: A Framework to Study Videogames as Performance
by: Fernandez-Vara, Clara
Published: (2015) -
Random and Raster: Display Technologies and the Development of Videogames
by: Montfort, Nick, et al.
Published: (2010) -
Playing with good and evil : videogames and moral philosophy
by: Rauch, Peter E. (Peter Edward)
Published: (2007) -
Televisual sports videogames
by: Stein, Abraham D. (Abraham Daniel)
Published: (2013) -
Understanding meaningfulness in videogames
by: Weise, Matthew Jason
Published: (2008)