UbiqBio: Adoptions and Outcomes of Mobile Biology Games in the Ecology of School

The integration of learning games into schools holds significant promise, yet faces numerous obstacles. Ubiquitous games (casual games for smart phones) attempt to motivate students to engage repeatedly with content beyond school, while enabling teachers to facilitate deeper reflection on game-relat...

全面介绍

书目详细资料
Main Authors: Klopfer, Eric, Perry, Judith P.
其他作者: Massachusetts Institute of Technology. Department of Urban Studies and Planning
格式: 文件
语言:en_US
出版: Taylor & Francis 2014
在线阅读:http://hdl.handle.net/1721.1/91568
实物特征
总结:The integration of learning games into schools holds significant promise, yet faces numerous obstacles. Ubiquitous games (casual games for smart phones) attempt to motivate students to engage repeatedly with content beyond school, while enabling teachers to facilitate deeper reflection on game-related curricula during class. During a two-year study, researchers developed four biology-themed UbiqGames and curricula. An analysis of gameplay patterns and posttest data suggests that both male and female students played the games. Correlation of content knowledge gains with specific game design attributes (e.g., simulation feedback and depth of content) suggested areas for further research on “casual” learning games.