UbiqBio: Adoptions and Outcomes of Mobile Biology Games in the Ecology of School

The integration of learning games into schools holds significant promise, yet faces numerous obstacles. Ubiquitous games (casual games for smart phones) attempt to motivate students to engage repeatedly with content beyond school, while enabling teachers to facilitate deeper reflection on game-relat...

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Main Authors: Klopfer, Eric, Perry, Judith P.
Other Authors: Massachusetts Institute of Technology. Department of Urban Studies and Planning
Format: Article
Language:en_US
Published: Taylor & Francis 2014
Online Access:http://hdl.handle.net/1721.1/91568
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author Klopfer, Eric
Perry, Judith P.
author2 Massachusetts Institute of Technology. Department of Urban Studies and Planning
author_facet Massachusetts Institute of Technology. Department of Urban Studies and Planning
Klopfer, Eric
Perry, Judith P.
author_sort Klopfer, Eric
collection MIT
description The integration of learning games into schools holds significant promise, yet faces numerous obstacles. Ubiquitous games (casual games for smart phones) attempt to motivate students to engage repeatedly with content beyond school, while enabling teachers to facilitate deeper reflection on game-related curricula during class. During a two-year study, researchers developed four biology-themed UbiqGames and curricula. An analysis of gameplay patterns and posttest data suggests that both male and female students played the games. Correlation of content knowledge gains with specific game design attributes (e.g., simulation feedback and depth of content) suggested areas for further research on “casual” learning games.
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spelling mit-1721.1/915682022-09-28T17:44:36Z UbiqBio: Adoptions and Outcomes of Mobile Biology Games in the Ecology of School Klopfer, Eric Perry, Judith P. Massachusetts Institute of Technology. Department of Urban Studies and Planning Klopfer, Eric Klopfer, Eric Perry, Judith P. The integration of learning games into schools holds significant promise, yet faces numerous obstacles. Ubiquitous games (casual games for smart phones) attempt to motivate students to engage repeatedly with content beyond school, while enabling teachers to facilitate deeper reflection on game-related curricula during class. During a two-year study, researchers developed four biology-themed UbiqGames and curricula. An analysis of gameplay patterns and posttest data suggests that both male and female students played the games. Correlation of content knowledge gains with specific game design attributes (e.g., simulation feedback and depth of content) suggested areas for further research on “casual” learning games. National Institutes of Health (U.S.) (Grant 1RC1MH088912-01) 2014-11-14T16:27:43Z 2014-11-14T16:27:43Z 2014-04 Article http://purl.org/eprint/type/JournalArticle 0738-0569 1528-7033 http://hdl.handle.net/1721.1/91568 Perry, Judy, and Eric Klopfer. “UbiqBio: Adoptions and Outcomes of Mobile Biology Games in the Ecology of School.” Computers in the Schools 31, no. 1–2 (April 3, 2014): 43–64. en_US http://dx.doi.org/10.1080/07380569.2014.879771 Computers in the Schools Creative Commons Attribution-Noncommercial-Share Alike http://creativecommons.org/licenses/by-nc-sa/4.0/ application/pdf Taylor & Francis Klopfer via admin assistant
spellingShingle Klopfer, Eric
Perry, Judith P.
UbiqBio: Adoptions and Outcomes of Mobile Biology Games in the Ecology of School
title UbiqBio: Adoptions and Outcomes of Mobile Biology Games in the Ecology of School
title_full UbiqBio: Adoptions and Outcomes of Mobile Biology Games in the Ecology of School
title_fullStr UbiqBio: Adoptions and Outcomes of Mobile Biology Games in the Ecology of School
title_full_unstemmed UbiqBio: Adoptions and Outcomes of Mobile Biology Games in the Ecology of School
title_short UbiqBio: Adoptions and Outcomes of Mobile Biology Games in the Ecology of School
title_sort ubiqbio adoptions and outcomes of mobile biology games in the ecology of school
url http://hdl.handle.net/1721.1/91568
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