Deep learning and computer chess (part 1)

The purpose of this report is to show the implementations and experiments of the Monte Carlo Tree Search Algorithm played on a simple chess engine against an AI that uses deterministic & Minimax algorithm. The Chess Engine was implemented in Java language, as well as the MCTS algorithm.

Bibliographic Details
Main Author: Ngui, Seng Yang
Other Authors: He Ying
Format: Final Year Project (FYP)
Language:English
Published: Nanyang Technological University 2020
Subjects:
Online Access:https://hdl.handle.net/10356/137923