Gamification of learning for cyber security

Advancement in technology has overall increase the quality of life with the convenience it brings, but it also exposes the vulnerability of the network to it users. This project aims to generate awareness and enrich the younger generation learning experience by developing an 2D Role Playing Game (R...

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Bibliographic Details
Main Author: Tiong, Alex Jia Hui
Other Authors: Cheng Long
Format: Final Year Project (FYP)
Language:English
Published: Nanyang Technological University 2020
Subjects:
Online Access:https://hdl.handle.net/10356/138797