Globally consistent wrinkle-aware shading of line drawings

Shading is a tedious process for artists involved in 2D cartoon and manga production given the volume of contents that the artists have to prepare regularly over tight schedule. While we can automate shading production with the presence of geometry, it is impractical for artists to model the geometr...

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Bibliographic Details
Main Authors: Jayaraman, Pradeep Kumar, Fu, Chi-Wing, Zheng, Jianmin, Liu, Xueting, Wong, Tien-Tsin
Other Authors: School of Computer Science and Engineering
Format: Journal Article
Language:English
Published: 2020
Subjects:
Online Access:https://hdl.handle.net/10356/140472