Disrupting the long road of learning 3D animation by using game engine technology

This paper discusses the mechanics of traditionally-informed curriculum when the new techniques and processes offered by game engine technology are adopted in digital animation teaching pipelines. The traditional learning pipeline, from concept through storyboard to production, has remained a fir...

Full description

Bibliographic Details
Main Author: Hodgkinson, Gray
Other Authors: School of Art, Design and Media
Format: Conference Paper
Language:English
Published: 2020
Subjects:
Online Access:https://hdl.handle.net/10356/144940