GPU-based multiple-choice scheme for mesh simplification

This paper presents a novel GPU-based parallel algorithm to simplify triangular meshes. Existing GPU based methods usually produce simplified meshes with lower quality. This is generally because they put more emphasis on parallelism than mesh quality. After a thorough analysis of the existing method...

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Bibliographic Details
Main Authors: Koh, Naimin, Zhang, Wenjing, Zheng, Jianmin, Cai, Yiyu
Other Authors: School of Computer Science and Engineering
Format: Conference Paper
Language:English
Published: 2020
Subjects:
Online Access:https://hdl.handle.net/10356/144946