Moral decisions in video games and players' intergroup attitudes
Past studies have argued that being bad in video games could encourage prosocial outcomes due to heightened moral sensitivity and guilt among players. However, the relationship between immoral choices, guilt, and intergroup attitudes have not been tested empirically. The current study examined playe...
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Format: | Final Year Project (FYP) |
Language: | English |
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Nanyang Technological University
2021
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Online Access: | https://hdl.handle.net/10356/147235 |