Moral decisions in video games and players' intergroup attitudes

Past studies have argued that being bad in video games could encourage prosocial outcomes due to heightened moral sensitivity and guilt among players. However, the relationship between immoral choices, guilt, and intergroup attitudes have not been tested empirically. The current study examined playe...

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Bibliographic Details
Main Author: Koek, Dominic Wei Jie
Other Authors: Vivian Chen
Format: Final Year Project (FYP)
Language:English
Published: Nanyang Technological University 2021
Subjects:
Online Access:https://hdl.handle.net/10356/147235