Situational interest in the virtual and augmented reality collaborative learning environments

In this study, a virtual and augmented reality (VAR) approach was used as a means of active learning for final year university students in the Computer-Aided Engineering module. The students were majoring in either Aerospace or Mechanical Engineering. This approach was used during the tutorial sessi...

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Bibliographic Details
Main Author: Ganesan, Karthigan Chris
Other Authors: Cai Yiyu
Format: Final Year Project (FYP)
Language:English
Published: Nanyang Technological University 2021
Subjects:
Online Access:https://hdl.handle.net/10356/150925
Description
Summary:In this study, a virtual and augmented reality (VAR) approach was used as a means of active learning for final year university students in the Computer-Aided Engineering module. The students were majoring in either Aerospace or Mechanical Engineering. This approach was used during the tutorial sessions, alongside the video-based lectures, over the course of five weeks. The aims of the study was to determine changes in situational interests of the students during their use of the VAR system, how VAR affects students’ academic achievements and if VAR encourages collaborative learning among students. Situational interest was administered once a week for three weeks, academic achievement was determined via pre- and post-tests over three weeks as well and collaborative learning level was measured once on the fifth week. The analysis showed that students’ situational interests maintained at a high as they progressed through the three weeks and their academic achievement increased significantly over the weeks as well. The collaborative learning aspect also proved to be at a high.