On the vertex-oriented triangle propagation (VTP) algorithm : parallelization and approximation
Computing geodesic distances on polyhedral surfaces is a fundamental problem in digital geometry processing and computer-aided design. Most of the existing exact algorithms partition mesh edges into intervals, called windows, and propagate one window at a time. The state-of-the-art, Vertex-oriented...
Main Authors: | , , , , |
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Other Authors: | |
Format: | Journal Article |
Language: | English |
Published: |
2021
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Subjects: | |
Online Access: | https://hdl.handle.net/10356/152296 |