An interactive wildlife development framework for 3D racing game
This thesis describes the development and framework of an interactive wildlife system for the next generation of highly interactive computer games. Current games have racing themes that include animated animals which are non-interactive. This means that animals in these games do not react to a playe...
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Format: | Thesis |
Language: | English |
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2009
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Online Access: | https://hdl.handle.net/10356/15461 |