Virtual game Changers: how avatars and virtual coaches influence exergame outcomes through enactive and vicarious learning

Exergames offer both enactive and vicarious learning through the graphical representations of the self and virtual coach. This study established and tested a model of exergame motivation with Social Cognitive Theory as the foundation. A 2 (User Avatar: Absent versus Present) × 2 (Virtual Coach: Abse...

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Bibliographic Details
Main Authors: Li, Benjamin Junting, Ratan, Rabindra, Lwin, May Oo
Other Authors: Wee Kim Wee School of Communication and Information
Format: Journal Article
Language:English
Published: 2022
Subjects:
Online Access:https://hdl.handle.net/10356/159756