A curiosity companion in a VR game for education

Improving educational experiences is one of the major concerns of educational institutes around the world. Although gamification is one of the most popular methods of enhancing educational experiences, many different applications have been explored to further enhance the gamification of educational...

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Bibliographic Details
Main Author: Tan, Mark Rong Hui
Other Authors: Fan Xiuyi
Format: Final Year Project (FYP)
Language:English
Published: Nanyang Technological University 2023
Subjects:
Online Access:https://hdl.handle.net/10356/166019