A curiosity companion in a VR game for education
Improving educational experiences is one of the major concerns of educational institutes around the world. Although gamification is one of the most popular methods of enhancing educational experiences, many different applications have been explored to further enhance the gamification of educational...
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Format: | Final Year Project (FYP) |
Language: | English |
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Nanyang Technological University
2023
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Online Access: | https://hdl.handle.net/10356/166019 |