Deep learning and computer chess (part 2)

The dominant approach to computer chess has typically been through the use of Minimax-based chess engines. In recent years, Monte Carlo Tree Search (MCTS) game engines have seen success, with the advent of AlphaZero and Leela Chess Zero. However, there is still much to explore regarding the us...

Full description

Bibliographic Details
Main Author: Lee, Zachary Varella Zheyu
Other Authors: He Ying
Format: Final Year Project (FYP)
Language:English
Published: Nanyang Technological University 2023
Subjects:
Online Access:https://hdl.handle.net/10356/166646