Deep learning and computer chess (part 2)
The dominant approach to computer chess has typically been through the use of Minimax-based chess engines. In recent years, Monte Carlo Tree Search (MCTS) game engines have seen success, with the advent of AlphaZero and Leela Chess Zero. However, there is still much to explore regarding the us...
Main Author: | Lee, Zachary Varella Zheyu |
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Other Authors: | He Ying |
Format: | Final Year Project (FYP) |
Language: | English |
Published: |
Nanyang Technological University
2023
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Subjects: | |
Online Access: | https://hdl.handle.net/10356/166646 |
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