Winning the game against fake news? Using games to inoculate adolescents and young adults in Singapore against fake news

Guided by inoculation theory and studies that examined serious games as a form of intervention to inoculate individuals against fake news, this study tested the impact on college (n = 84) and junior high and secondary school (n = 30) students of a fake news computer game developed in Singapore. The...

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Detalles Bibliográficos
Autores principales: Tandoc, Edson C., Seet, Seth
Otros Autores: Wee Kim Wee School of Communication and Information
Formato: Journal Article
Lenguaje:English
Publicado: 2024
Materias:
Acceso en línea:https://hdl.handle.net/10356/174031