Winning the game against fake news? Using games to inoculate adolescents and young adults in Singapore against fake news
Guided by inoculation theory and studies that examined serious games as a form of intervention to inoculate individuals against fake news, this study tested the impact on college (n = 84) and junior high and secondary school (n = 30) students of a fake news computer game developed in Singapore. The...
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Formato: | Journal Article |
Lenguaje: | English |
Publicado: |
2024
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Acceso en línea: | https://hdl.handle.net/10356/174031 |