Gamification as a methodological strategy for the development of emotional competence in Spanish as a foreign language: academic self-efficacy, achievement emotions and language learning
Games provide a meaningful context for effective language acquisition that encourages students to make the effort of learning (Wright, Betteridge and Buckby, 1984). Play is an intrinsically motivating and engaging tool that can help to reduce stress and provides language learners with opportunities...
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Format: | Book Chapter |
Language: | English |
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Peter Lang Group
2024
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Online Access: | https://hdl.handle.net/10356/179826 |