Deep learning and chess
This paper investigates the application of neural networks and Monte Carlo Tree Search (MCTS) for the development of a chess-playing agent. Our experiments include both full-game and isolated-position testing environments. Through rigorous evaluation, we show that the integration of neural networ...
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Format: | Final Year Project (FYP) |
Language: | English |
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Nanyang Technological University
2024
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Online Access: | https://hdl.handle.net/10356/181411 |