Local status history based interpolation algorithm for networked racing game
This thesis addresses the problems of un-smooth vehicle movement and inconsistent views of the virtual world in network based racing games caused by network latency and bandwidth limitation. These problems significantly affect game experience of the players. We propose two methods to provide smoot...
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Format: | Thesis |
Language: | English |
Published: |
2009
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Online Access: | https://hdl.handle.net/10356/19302 |