Using subdivision surfaces and PN triangles for game applications

Polygonal meshes (in particular, triangular meshes) are commonly used to represent and render models and objects in game applications. Due to speed and storage limitation, usually only coarse meshes and simplified meshes are used for rendering. To generate more details from a coarse mesh, several te...

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Bibliographic Details
Main Author: Pu, Guannan
Other Authors: Zheng Jianmin
Format: Thesis
Language:English
Published: 2010
Subjects:
Online Access:https://hdl.handle.net/10356/21079